I have been playing Skyrim since it came out. I had pre-ordered it, and got my copy on 10th of November, one night before everybody else. Since then, it is one of the games I’ve spent so much of my time (60 hours in) and haven’t regretted it since.
How about MMOs, you say? My friend, I am not a big fan of Massive Multiplayer Online RPGs. I refuse to play World of Warcraft. One reasons is that I’ve got no friends who play the game regularly, and I don’t want to waste too many hours in an MMO.
Skyrim is different. It’s exquisite. I’ve spent about 40 hours in Oblivion. I haven’t even completed its quest, but Skyrim kept me hooked from the start. The Dragons, the Dark Brotherhood and a few side quests are equally interesting. The world doesn’t feel dull, unlike so many games. The world feels alive and different. Here are my three reasons why I can’t stop playing it:
Yes, Skyrim is based on decisions. The choices you make will make you celebrated or hated in a region. For example, if you are a member of thieves guild and threatened a bartender to get her money, you’ll receive no end of harassing lines from the customers even after your 100th visit. Similarly, if you helped someone, they’ll often say, “You’ve been a good friend to me, that means something.”
Like you haven’t figured it out already. I haven’t completed the main quest yet but I am trying to find all shouts and capture souls of more dragons in the game. So far, I believe I have about half the shouts there are (Correct me when I am wrong) – “Dragonrend, Fire breath, Ice form, Aura Whisper, Unrelenting force, Whirlwind Sprint, Clear Skies and one more I can’t remember on the top of my head right now.”
Yes, the world is big, but what about quests? The quests are varied and enjoyable. I especially enjoyed the Dark Brotherhood quests which are exceptionally crafted.
WHAT DIDN’T I LIKE ABOUT SKYRIM?
Companions. Companions should be more lively, for example, offering to tell their story as the main quest proceeds.
Dark Brotherhood is another assassins’ base. Dark brotherhood was coated in mystery the first time I killed someone, finding Astrid on the top of the shelf with clothes covering half of her face. The mystery turned into awkwardness as soon as I set foot in the Dark Brotherhood sanctuary. Casualty and Dark Brotherhood don’t mix.
My initial review would be 95/100 for the game. Full review coming soon if I am able to finish it before my exams.